Greetings Leaders,
DomiNations Update 12.10 is focused on improving your experience through the ages with our Progression Initiative! You’ll find reduced training times to get back into the battle sooner, additional Houses, increased resource generation rates, and more! We’re also adding a new University Level for those in the Automation Age with a new University Leader, Ransom Olds. Finally, another Councilor is on the way to add to your Council collection.
Ending Support for AOS6 in Update 12.11
Our next update, 12.11, will be ending support for AOS6 and below due to technical requirements. Players will need to upgrade to a device that supports AOS7 and above to continue playing DomiNations.
Progression Initiative
First, a deep dive into the changes coming to Update 12.10: We’re making a massive overhaul to how you interact with the game. The driving force behind these changes is removing barriers preventing you from leveling up at your own pace through the Ages. DomiNations has been out for nearly 10 years, and in that time, there have been so many cool features added to the game that we want even more of you to experience sooner. This update is an effort to alleviate some bottlenecks and get you back into the battle faster!
New Houses
We’re adding one additional House to Stone, Iron, Medieval, and Enlightenment Age. Each House will only cost 50 Gold to build, and even if you’re beyond these Ages, these four additional houses will still cost you 50 Gold each, even for those of you who have reached the Automation Age! This adds 8 additional Citizens total giving you more opportunities to upgrade Buildings and research at the University more often. We aren’t stopping there however, going forward Houses will now only cost 50 Gold across the board! This should give you all ample opportunity to explore what each new Age has to offer and upgrade with a bit more freedom.
Resource Building Changes
If we give you more citizens, you’ll need the resources to use them, right? In Season 8: Readied Reinforcements, we increased Storage Capacity, but we wanted to take it a step further. Update 12.10 not only increases Storage Capacity but also the generation rate of resources. In particular, Oil Storage has doubled for many Ages, and Oil Generation has increased across all Ages!
Farm & Caravan Level |
Storage |
Generation Rate |
1 |
1,200 |
230 |
2 |
1,950 |
375 |
3 |
3,120 |
588 |
4 |
5,980 |
800 |
5 |
12,000 |
1,025 |
6 |
17,650 |
1,220 |
7 |
30,000 |
1,462 |
8 |
41,000 |
1,675 |
9 |
60,000 |
1,966 |
10 |
77,100 |
2,275 |
11 |
96,000 |
2,638 |
12 |
154,000 |
3,469 |
13 |
198,000 |
3,900 |
14 |
246,500 |
4,405 |
15 |
283,300 |
4,700 |
16 |
322,000 |
5,135 |
17 |
390,000 |
6,300 |
18 |
456,500 |
7,595 |
19 |
500,000 |
8,400 |
20 |
524,000 |
9,261 |
21 |
543,000 |
9,600 |
22 |
565,500 |
10,230 |
23 |
628,000 |
12,000 |
24 |
710,400 |
14,028 |
25 |
750,000 |
15,250 |
26 |
814,000 |
17,012 |
27 |
876,000 |
18,700 |
28 |
934,500 |
20,475 |
29 |
1,022,000 |
23,059 |
Oil Well Level |
Storage |
Generation Rate |
1 |
1,350 |
125 |
2 |
1,550 |
138 |
3 |
1,625 |
143 |
4 |
1,800 |
148 |
5 |
2,100 |
155 |
6 |
2,300 |
163 |
7 |
2,500 |
175 |
8 |
2,800 |
193 |
9 |
3,100 |
208 |
10 |
3,600 |
233 |
11 |
3,950 |
248 |
12 |
4,450 |
273 |
13 |
4,875 |
295 |
14 |
5,350 |
321 |
15 |
5,900 |
349 |
16 |
6,450 |
383 |
17 |
6,750 |
401 |
18 |
7,200 |
426 |
Mill & Market Level |
Storage |
1 |
4,000 |
2 |
16,000 |
3 |
64,000 |
4 |
128,000 |
5 |
230,000 |
6 |
560,000 |
7 |
800,000 |
8 |
1,600,000 |
9 |
2,250,000 |
10 |
3,000,000 |
11 |
3,750,000 |
12 |
4,200,000 |
13 |
4,550,000 |
14 |
5,435,000 |
15 |
5,740,000 |
16 |
6,075,000 |
17 |
6,815,000 |
18 |
7,850,000 |
19 |
9,000,000 |
Oil Refinery Level |
Storage |
1 |
100,000 |
2 |
180,000 |
3 |
210,000 |
4 |
265,000 |
5 |
300,000 |
6 |
350,000 |
7 |
400,000 |
8 |
450,000 |
9 |
525,000 |
10 |
610,000 |
11 |
700,000 |
DomiNations Bonus Changes
The base resources for every Age’s DomiNation Bonus have been greatly increased to improve the amount of resources you’ll acquire. We’ve also further increased the Bonus Food/Gold/Oil multiplier for 3-5 star victories when you attack a Base at the same Age or above.
Reduced Troop Train Times
Training Troops across the board have received reduced times. The longest you’ll wait for an individual troop to be trained is now 1m30s (and that’s just the Transport). Event buildings with Trainable Troops are also included in the reduced training time!
Automation Age Upgrade - University & Ransom Olds
This update adds a level to the University Building and introduces a new University Leader, Ransom Olds.
University Building
Level |
Cost |
Citizens Req. |
XP |
HP |
12 |
17,500,000 Gold |
4 |
6,000 |
30,000 |
New University Leader - Ransom Olds
He was a pioneer of the American Auto industry with his Oldsmobile brand and the introduction of the stationary assembly line. The Ransom Olds University Tree will focus on improvements to the Tactical Helicopter and add improvements to Munition Bonuses.
Tactical Helicopter Deployable Troop Space |
||||
Level |
Bonus |
Cost (Oil) |
Citizens |
Time |
1 |
+2 |
180,000 |
2 |
3d |
2 |
+2 |
200,000 |
2 |
4d |
3 |
+2 |
230,000 |
2 |
5d |
4 |
+2 |
260,000 |
2 |
6d |
5 |
+2 |
290,000 |
2 |
7d |
Tactical Helicopter HP |
||||
Level |
Bonus |
Cost (Gold) |
Citizens |
Time |
1 |
+3% |
8,000,000 |
2 |
2d12h |
2 |
+3% |
9,500,000 |
2 |
3d |
3 |
+3% |
11,000,000 |
2 |
3d12h |
4 |
+3% |
12,500,000 |
2 |
4d |
5 |
+3% |
14,000,000 |
2 |
4d1h |
6 |
+3% |
15,500,000 |
2 |
5d |
7 |
+3% |
17,000,000 |
2 |
5d12h |
8 |
+3% |
18,500,000 |
2 |
6d |
9 |
+3% |
20,000,000 |
2 |
6d12h |
10 |
+3% |
23,000,000 |
2 |
7d |
Tactical Helicopter Deploy Radius |
||||
Level |
Bonus |
Cost (Oil) |
Citizens |
Time |
1 |
+10% |
180,000 |
2 |
3d |
2 |
+10% |
200,000 |
2 |
4d |
3 |
+10% |
230,000 |
2 |
5d |
4 |
+10% |
260,000 |
2 |
6d |
5 |
+10% |
290,000 |
2 |
7d |
Component Material Cost |
||||
Level |
Bonus |
Cost (Oil) |
Citizens |
Time |
1 |
-5% |
325,000 |
4 |
8d |
Building Munition DMG Bonus |
||||
Each level 10+ Munition on a Building grants increased DMG |
||||
Level |
Bonus |
Cost (Food) |
Citizens |
Time |
1 |
+1% |
10,000,000 |
3 |
4d |
2 |
+1% |
12,000,000 |
3 |
4d12h |
3 |
+1% |
14,000,000 |
3 |
5d |
4 |
+1% |
16,000,000 |
3 |
5d12h |
5 |
+1% |
17,000,000 |
3 |
6d |
6 |
+1% |
18,000,000 |
3 |
6d12h |
7 |
+1% |
19,000,000 |
3 |
7d |
8 |
+1% |
20,000,000 |
3 |
7d12h |
9 |
+1% |
22,000,000 |
3 |
8d |
10 |
+1% |
25,000,000 |
3 |
8d12h |
Building Munition HP Bonus |
||||
Each level 10+ Munition on a Building grands increased HP |
||||
Level |
Bonus |
Cost (Food) |
Citizens |
Time |
1 |
+1% |
10,000,000 |
3 |
4d |
2 |
+1% |
12,000,000 |
3 |
4d12h |
3 |
+1% |
14,000,000 |
3 |
5d |
4 |
+1% |
16,000,000 |
3 |
5d12h |
5 |
+1% |
17,000,000 |
3 |
6d |
6 |
+1% |
18,000,000 |
3 |
6d12h |
7 |
+1% |
19,000,000 |
3 |
7d |
8 |
+1% |
20,000,000 |
3 |
7d12h |
9 |
+1% |
22,000,000 |
3 |
8d |
10 |
+1% |
25,000,000 |
3 |
8d12h |
Farms Town Center Food Bonus |
||||
Farms attached to Town Center via Roads have increased production. |
||||
Level |
Bonus |
Cost (Gold) |
Citizens |
Time |
1 |
+2% |
10,000,000 |
3 |
6d |
2 |
+2% |
14,000,000 |
3 |
7d |
3 |
+2% |
18,000,000 |
3 |
8d |
4 |
+2% |
23,000,000 |
3 |
9d |
5 |
+2% |
29,000,000 |
3 |
10d |
Caravan Defenders |
||||
Caravans deploy a Ranged Infantry Defender when they retreat |
||||
Level |
Bonus |
Cost (Oil) |
Citizens |
Time |
1 |
+1 |
340,000 |
4 |
10d |
Oil Well Town Center Oil Bonus |
||||
Oil Wells attached to Town Center via Roads have increased production. |
||||
Level |
Bonus |
Cost (Food) |
Citizens |
Time |
1 |
+2% |
10,000,000 |
3 |
6d |
2 |
+2% |
14,000,000 |
3 |
7d |
3 |
+2% |
18,000,000 |
3 |
8d |
4 |
+2% |
23,000,000 |
3 |
9d |
5 |
+2% |
29,000,000 |
3 |
10d |
Troop Munition DMG Bonus |
||||
Each level 10+ Munition on a Troop grants increased DMG |
||||
Level |
Bonus |
Cost (Oil) |
Citizens |
Time |
1 |
+1% |
160,000 |
3 |
7d12h |
2 |
+1% |
180,000 |
3 |
8d |
3 |
+1% |
200,000 |
3 |
8d12h |
4 |
+1% |
220,000 |
3 |
9d |
5 |
+1% |
240,000 |
3 |
9d12h |
6 |
+1% |
260,000 |
3 |
10d |
7 |
+1% |
280,000 |
3 |
10d12h |
8 |
+1% |
300,000 |
3 |
11d |
9 |
+1% |
320,000 |
3 |
11d12h |
10 |
+1% |
340,000 |
3 |
12d |
Troop Munition HP Bonus |
||||
Each level 10+ Munition on a Troop grants increased HP |
||||
Level |
Bonus |
Cost (Oil) |
Citizens |
Time |
1 |
+1% |
160,000 |
3 |
7d12h |
2 |
+1% |
180,000 |
3 |
8d |
3 |
+1% |
200,000 |
3 |
8d12h |
4 |
+1% |
220,000 |
3 |
9d |
5 |
+1% |
240,000 |
3 |
9d12h |
6 |
+1% |
260,000 |
3 |
10d |
7 |
+1% |
280,000 |
3 |
10d12h |
8 |
+1% |
300,000 |
3 |
11d |
9 |
+1% |
320,000 |
3 |
11d12h |
10 |
+1% |
340,000 |
3 |
12d |
Capstone - Assembly Line Innovations |
||
Each Production Slot in the Manufactory can store 10 additional Materials before reaching maximum capacity. |
||
Cost (Oil) |
Citizens |
Time |
350,000 |
4 |
18d |
New Councilor - Marie Curie (Scholar)
The next Councilor to join DomiNations is the first woman to win a Nobel Prize AND the first to win the Nobel Prize twice! Marie Curie, a Physicist and Chemist, was one of the Scientists responsible for developing the theory of “radioactivity.” Her Council bonuses improve the damage dealt by your defenses in War, while her Main Hall bonuses improve your aerial superiority.
Main
Common |
Uncommon |
Rare |
Epic |
Legendary |
Enemy Air Defense DMG -5% |
Enemy Air Defense DMG -6% |
Enemy Air Defense DMG -7% |
Enemy Air Defense DMG -9% |
Enemy Air Defense DMG -12% |
Attack Helicopter DMG & HP +4% |
Attack Helicopter DMG & HP +5% |
Attack Helicopter DMG & HP +6% |
Attack Helicopter DMG & HP +8% |
|
Fighter DMG +5% |
Fighter DMG +7% |
Fighter DMG +10% |
||
Fighter HP +7% |
Fighter HP +12% |
|||
Bomber DMG & HP +10% |
War
Common |
Uncommon |
Rare |
Epic |
Legendary |
Defensive Tower DMG +5% |
Defensive Tower DMG +6% |
Defensive Tower DMG +7% |
Defensive Tower DMG +9% |
Defensive Tower DMG +12% |
Air Defense DMG +7% |
Air Defense DMG +9% |
Air Defense DMG +11% |
Air Defense DMG +14% |
|
Air Defense DMG & HP +5% |
Air Defense DMG & HP +7% |
Air Defense DMG & HP +10% |
||
Invading Fighter DMG & HP -7% |
Invading Fighter DMG & HP -10% |
|||
All Defensive Tower DMG & HP +10% |
Additional Updates
-
Replay Improvement Work
-
We’ve been working toward finding solutions to the Replay issues players have been facing for quite some time, we want to express that this pain point hasn’t gone unheard.
We’ve upgraded our internal Replay testing suite in an effort to improve replay quality. Several bugs have already been identified, and solutions will be headed out for testing soon, with continued fixes throughout the year. At this point, we are very confident with the progress that we’ve made so far, but our work isn’t quite finished. Our goal is to have replays as consistent as possible by the launch of Tournament of Glory. We thank you for your continued patience toward this massive undertaking.
-
Backend Security Improvements
-
We’ve made additional strides in improving our backend security in our ongoing pursuit of tackling attempts at cheating and malicious play within DomiNations.