Greetings Leaders,
DomiNations Update 12.5 makes a large set of changes to Coalitions and Spying. We’ve made adjustments to nearly all of the Coalitions for World Wars and made Spying much easier for those who have the ability unlocked. We’ve also added the next wave of upgrades for those in Automation Age, and implemented a button to quickly cycle through your defensive buildings!

Automation Age Upgrades

Building Upgrades

Building Upgrade Time Cost Citizens HP XP Amount Resource
Oil Well Level 18 18d 27,500,000 (Gold) 3 55,000 6,750 Max Oil Storage 6150

Oil Generated 370
War Academy Level 11 12d 10,000,000 (Food) 4 12,500 4,500  

Tactic Upgrades

Tactic Upgrade Time Cost XP Amount Effect
Barrage Level 10 12d12h 10,000,000 Food

Build Cost 25,000 Food
2,500 4,615 DMG
First Aid Level 10 12d12h 10,000,000 Food

Build Cost 25,000 Food
2,500 Duration 23s
Sabotage Level 10 12d12h 10,000,000 Food

Build Cost 25,000 Food
2,500 Duration 11.5s
Demolition Level 8 12d12h 12,500,000 Food

Build Cost 25,000 Food
2,500 11,560 DMG
Protect Level 9 12d12h 10,000,000 Food

Build Cost 25,000 Food
2,500 Duration 15s
Betrayal Level 7 12d12h 12,500,000 Food

Build Cost 25,000 Food
2,500 Attack Speed Reduction 30%

Health 80%
Decoy Level 6 12d12h 12,500,000 Food

Build Cost 25,000 Food
2,500 Base Decoy Soldier HP 4,305

Base Decoy Tank HP 8,385
Assault Rally Level 6 12d12h 12,500,000 Food

Build Cost 25,000 Food
2,500 DMG Increase 300%

Speed Boost 310%



Defensive Building Upgrades

Defensive Building Upgrade Time Cost Citizens HP XP Amount Defender
Stable Level 19 21d 27,500,000 (Gold) 6 46,120 8,000 Level 15
Next Wave 19s

 

Coalition Troop Rebalance


Without question, Coalitions can often turn the tide of your World War battles for the better with stat boosts alone. The Coalition Troops that are included aren’t necessarily at the forefront of your World War planning, but that doesn’t mean they should be an afterthought in the ever-changing landscape of DomiNations. For 12.5 almost ALL Coalition Troops received buffs or changes in Bonus Damage Targets!



Aztecs - Eagle Warrior (Offense)

  • Increased base HP
  • Increased base DMG
  • Now Deals 5x DMG vs. Defenders
    • Was Enemy Troops
  • Favorite Target is now Defenders
    • Was Enemy Foot Troops

Eagle Warrior Stats

Level HP Damage
1 211 104
2 242 110
3 278 116
4 302 122
5 326 128
6 376 135
7 432 142
8 475 150

 

Eagle Warrior Troop Tactic

  • Increased base HP
  • Increased base DMG
  • Now Deals 5x DMG vs. Defenders
  • Favorite Target is now Defenders
    • Was Enemy Foot Troops
Level HP Damage
1 211 104
2 242 110
3 278 116
4 302 122
5 326 128
6 376 135
7 432 142
8 475 150
9 485 157
10 520 164
11 552 172
12 616 180
13 676 189


Egyptians - Chariot Archer (Defensive)

  • Increased base HP
  • Increased base DMG
  • Now deals 5x damage against Generals
    • Was 5x damage against Soldiers
  • Favorite Target is now Generals
    • Was Any
Level HP Damage
1 1008 276
2 1344 291
3 2520 307
4 3360 324
5 4320 342
6 5520 361
7 6360 380
8 6996 400

 

Mongols - Mangonel (Offensive)

  • Increased base HP
  • Increased base DMG
Level HP Damage
1 328 780
2 378 897
3 504 1030
4 620 1170
5 738 1310
6 846 1799
7 983 2074
8 1081 2282

 

Mangonel Troop Tactic

Level HP Damage
1 328 780
2 378 897
3 504 1030
4 620 1170
5 738 1310
6 846 1799
7 983 2074
8 1081 2282
9 1123 2350
10 1284 2415
11 1364 2495
12 1550 2575
13 1745 2649

 

Maori - Toa (Defensive)

  • Increased base HP
  • Increased base DMG
  • Now Deals 5x damage against Tanks
    • Was 5x damage against Soldiers
  • Favorite Target is now Tanks
    • Was Attacking Cavalry

 

Level HP Damage
1 1042 43
2 1160 47
3 1546 55
4 2100 62
5 3000 74
6 3648 86
7 4200 100
8 4620 109

 

Cherokee - Ghigau (Offensive)

  • Increased base HP
  • Increased spawned unit amount at most levels
Level HP Units Spawned
1 1495 3
2 1719 4
3 2128 4
4 2243 5
5 2392 5
6 2749 5
7 3163 6
8 3479 7

 

Ghigau Troop Tactic

Level HP Units Spawned
1 1495 3
2 1719 4
3 2128 5
4 2243 6
5 2392 7
6 2749 7
7 3163 8
8 3479 8
9 3826 9
10 4208 9
11 4628 9
12 5090 9
13 5599 9

 

Indians - Urumi (Defense)

  • Increased base HP
  • Increased base DMG
Level HP Damage
1 4931 20
2 5535 31
3 6139 36
4 6742 41
5 10005 52
6 12190 67
7 14030 78
8 15433 86

 

Filipinos - MD 500 Defender (Defense)

  • Increased base HP
Level HP
1 1604
2 1689
3 1778
4 1872
5 1971
6 2075
7 2185
8 2300

 

 

No Changes

  • Americans - Marines
  • Russians - T-34 Tank
  • Ethiopians - Kagnew Infantry

Auto-Spying

As part of our quality-of-life improvements to the game we’re taking a look at a small but extremely helpful part of World Wars, Spying. Before this update, players with spying (unlocked through the Harriet Tubman research path in the University) would have to tap the Spy button on the opposing army’s base sharing the same number as you. Doing so would reveal information about that base to help you or your allies pick the best strategy to counter their defenses. But if you forgot to press that button, there would be no information available to your Allies.

That all changes with Update 12.5, and some of you may already have noticed the feature was live ahead of the Update release! So long as you have Spying unlocked the opposing base sharing your number will have their information revealed at the start of the planning phase.

We’ve certainly heard your feedback, and don’t worry, this is NOT the last time we’ll be updating Spying. We’re currently planning some larger changes to Spying, such as finally implementing Council and Manufactory information to your Spy Reports. While that’s still further out from being ready, we’d still love to hear your feedback on other changes you’d like to see!

Additional Updates

  • Added a ‘next’ button for Defensive Buildings.
    • This will function similarly to the Traps and Caravans’ ‘next’ button. This will help quickly find those lower-level buildings as you rise through the Ages and your bases become more complex! Personally, we didn’t like having to tap each building every single time and have to search for a specific one.
    • Are there any other quick buttons like this you think we should implement? We’re open to your feedback on other ways that we can streamline your play experience!
  • Updated visual building quality for Automation and Drone Age Buildings
    • Updated these buildings with higher definition visual quality to better align with earlier Age buildings.